The growth of the Japanese animation sector has been impressive in recent years, and higher demand leads to higher productivity, often violating workers' rights and forcing them to respect unsustainable rhythms for low wages, as suggested by Joan Chung, the series animator , discussed Star Wars visions.

In an interview, Chung would actually have spoken about his experience in the industry, especially in dealing with it his work with Science SARU, one of the studios involved in the production of Star Wars Visions, and highlights one of the most serious problems that has profoundly influenced and changed the animation industry in recent years. "Before COVID, there was a lively and sociable atmosphere in the studio. Although I couldn't speak Japanese, I immediately felt at home in the company. "

But shortly afterwards the outbreak of the pandemic and pressure from producers inevitably he turned the work into an excruciating and continuous rhythmwhich, in connection with the video game world, could be called crunch. "In a studio, twenty girls shouldn't be crying in the bathroom because they have to work every night. not being able to guarantee good mental health to the above-mentioned production manager. " This is the fierce criticism of the industry, but Chung himself reiterated it shortly afterwards: "A culture with so much production pressure takes many hours."

Despite the many difficulties encountered, Chung ended relations with Science SARU more diplomaticallywhich did not happen to many of his colleagues. Although the pandemic has made these problems more apparent, just think of the criticism of the MAPPA study over the past few months, purely negative information continues to emerge they need direct and decisive government intervention to protect workers in the industry or key figures who can initiate change.

We recall that details of the plot of Star Wars Visions were revealed, and leave the executive producer to the words of the series' canonicality.

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Sweety Otaku

One of the best parts of watching anime is how many times a show can surprise you. Sometimes for good, sometimes for bad. But if the Otaku know one thing, it's that anything is possible.

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