The most eccentric bounty hunter in the world of Japanese animation returns in a new animated series entitled Trigun Stampede, who wants to modernize the franchise. The production wanted to opt for a different technical sector than in the past and in the wake of a popular series of recent years.
The CGI of BEASTARS, the TV adaptation of the manga by Paru Itagakistunned the audience thanks to above-average computer graphics. Studio Orange has used this experience to give the Trigun reboot an even better quality.
But recently, the animation studio's producer, Yoshihiro Watanabe, spoke about his company's approach to the technical field. The manufacturer actually revealed that The employees at BEASTARS have revised a lot in terms of facial animations, while the modeling and rigging approach was evaluated by entirely different systems.
The aim was to improve the expressiveness, even if the time for the refinement of the details was increased. And you, on the other hand, agree with Watanabe's words? Do you like these technical department of Trigun Stampede given episode 1? Let us know with a comment below.
Trigun Stampede uses the facial animation we've been developing since BEASTARS, but the systematic approach to modeling and rigging for the main characters is completely different.— Yoshihiro Watanabe (@crazynabe) January 8, 2023