The production of Dragon Ball Super: Superheroes lasted several years and presented Toei Animation's staff with challenges they had never encountered before, such as: B. Using 3DCG animation. After the good reception of the film, the producer Norihiro Hayashida wanted to share some information about the pre-production.

Character associated with the Dragon Ball universe for years, Hayashida also helped create Dragon Ball Z: Resurrection of F and Dragon Ball Super: Broly, released in 2018, closely watching the production issues and how fans embraced the introduction of new technologies into the franchise. In a recent interview, the producer was asked how the transition to full 3D animation was for the latest film, and without mincing words, Hayashida replied: β€œIn the beginning there were numerous oppositions within Toei, but upper management said to give it a try. We started work on the first pilot project in June 2014 and showed it in DB area and Toriyama in 2016. A total of 4 pilots were madeβ€œ.

The Maestro had an undeniable influence on the various stages of production of the film and it was he who suggested the direction of the film continue Pilot that Tetsuro Kodama had been working on, as stated in another answer by Hayashida which you can read in the post below. What do you think of these behind-the-scenes revelations of Dragon Ball Super: Super Hero? Tell us in the comments.

Finally we leave you with our review of Dragon Ball Super: Super Hero, reminding you that even the next movies could be in CGI.


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Sweety Otaku

One of the best parts of watching anime is how many times a show can surprise you. Sometimes for good, sometimes for bad. But if the Otaku know one thing, it's that anything is possible.

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